Post by Kham’sin on Feb 19, 2009 1:30:50 GMT
Personal Information:
Owner's Name:
Raron
E-Mail Address:
Never use it really so don’t bother. If you wanna talk to me PM me or send me an IM.
Contact Names:
AIM: Trun Yosuke
Yahoo: TrunYosuke
MSN: Weirdwill@chaostheory.com
Character Information:
Character's Name:
Kham’sin is what he calls himself, having long ago abandoned the name he was born with.
Character Race:
Rellian
Gender: Male
Hair Color/Style: Dishrag blond hair kept cut about three inches long. It is brittle from lack of care. No real style besides tying a red bandana around his head and covering up the hair with it.
Eye Color: His eyes are a light reddish brown. The color of sand being hit by the setting sun.
Age: 25
Height: six foot three
Weight: 210 pounds
Aura Color:
A dusty swirl of sand colored energy particles swirls and howls around him.
Attire: Clothing gets in the way, of movement, of sensing the surroundings, of life. Thus Kham’sin does not wear much in the way of clothing. What little he wears is highly utilitarian with little if any decoration. His usual get up is the only set of cloths he currently owns. A pair of long pants made of deer-hide with beaded fringes that was a gift from a friend and a red leather cloth vest on his torso. Around his neck is another bandana tied around his neck for quick access to put over his mouth during a sandstorm natural or otherwise. His cloths are near worn through.
Other Physical Features:
A tall thin man he gazed upon the world with a fierce expression, seeing the wrongs done and setting his jaw against them. His features are sharp. His nose hooked like a hawks and seems to poke out and point towards the world with disdain. He moves with a graceful flow through the world. Taking one step at a time but each step filled with confidence and nobility.
His skin is bronzed and hardened from years spent in the desert training and connecting with the very spirit of the simple world he loves.
Abilities:
Race Abilities:
Rested soul (Enhanced healing)
Class I:
-Enhanced Senses
-Weapon Specialization: Quarterstaff
Quarterstaff Description- The quarterstaff can be seen not to be your usual weapon at first glance. The long grey haft of wood. Small holes drilled through it at either end have leather straps threaded through them. Each of the straps is tied around a small rock, each one a different color. It’s weight is heavy but a symbol to the bearer. The symbol of the cross he bears and will never let down.
-Magical Talent
-Branch Magic: Elementalist- Earth major, fire minor Level - Apprentice
Class II:
Raise the Sandstorm- All around us every day is dirt, sand, rock. Everywhere you look you see it even if you over look it. With this power his sheer force of will pulls tiny bits of small rock, dirt, and dust and swirls it around his feet and a stroke at the earth at his feet, he kicks up a perfect spike of sand. He uses the power of his will in concert with his body to drag the staff in a circle around his body, then simply continue the motion. This spike is joined by a line of earth that simply refuses to fall, pulled with the motion of his staff as he raises it above his head, maintaining this spinning motion. Sand and dust from the area around him soon starts to join in chorus to his will, and soon, he’s shrouded in a localized sandstorm with his own body at its epicenter. Visibility within is reduced to nothing, and the sand, blasting across anything inside, making life tiring and painful as people inside fight against the storm.
Glass Coat- With an active sandstorm, he can begin spinning the sand in tighter knots around his form, following the gravitational lines of his own will more and more closely, until his body is clothed in a coat of evershifting, compressed sand. The inside of the coat is dense and moves very slowly, but the outside is ephermal and wild in motion, for that is how it remains durable as a coat of chainmail and as comfortable as silk. On the main body of the coat, the sand’s pressure has nowhere to go, but on the hem, where it remains condensed but in ready contact with the outside air on both sides, it creates heat enough to melt the sand into molten glass, forming bladed edges.
Class III:
None yet… but come back soon ya hear?
Other Information:
Personality:
A fiercely protective man Kham’sin is endlessly devoted to his self appointed task. Some might even say obsessed with it. He will do whatever is needed in order to free those who are in threat of being arrested or have been arrested for the simple crime of using the skills that are part of their very being. Magic users. He firmly believes that magic should never be set on one path, forced and controlled. But should flow in a dance between user and the world… anything else is madness.
When not on a mission Kham’sin likes to relax, meditate and look from the outside in upon civilization. He wonders where we went awry. When we lost our way. And how we can get back on track. There seems to be no easy answers, only more questions.
As the questions receive no answers he gets more irritated and snaps at the world. Despite this all he means well and has a good heart.
Origins:
Like most Rellians Kham’sin was born and raised in the mobile trees, living a happy childhood he danced and wondered the branches. Singing and dancing with the others… but childhood ends for all, some sooner then others. The memory that shaped him, that set him on the path he now is is when one of his childhood friends manifested magic. The academy came a calling to collect the child soon. Ray’ln was here name and she did not wanna leave her friends, her family, the boy she loved… but they gave her no choice. Kham’sin to this day still remembers her screams, his own screams of rage and defiance as they dragged her off, the sting of the impact of air knocking him away when he tried to stop them… and worst of all the expressions on the faces of all the adults… the adults that just stood there watching. Not raising one finger to protect her, to bring her back. Some turned their back and went back to what they were doing just to get it out of sight…
He remembers that as the day he could no longer be a child. A child needs to believe in the adults around him but he could no longer believe in any of them. As soon as possible he left the trees and decided to forge his own path… he never wanted to watch anyone taken like that again.
Alliance:
Good
Poll Question:
----This is just something to help us administrators out a little bit. The question is: Where/How did you find Legends of Noria? I used to belong to LoD. Now I am here… Now people can stop badgering me like a badger to join…
*GLARE*
Seriously though it is good to be back, sorry for dragging my butt on the way.
Owner's Name:
Raron
E-Mail Address:
Never use it really so don’t bother. If you wanna talk to me PM me or send me an IM.
Contact Names:
AIM: Trun Yosuke
Yahoo: TrunYosuke
MSN: Weirdwill@chaostheory.com
Character Information:
Character's Name:
Kham’sin is what he calls himself, having long ago abandoned the name he was born with.
Character Race:
Rellian
Gender: Male
Hair Color/Style: Dishrag blond hair kept cut about three inches long. It is brittle from lack of care. No real style besides tying a red bandana around his head and covering up the hair with it.
Eye Color: His eyes are a light reddish brown. The color of sand being hit by the setting sun.
Age: 25
Height: six foot three
Weight: 210 pounds
Aura Color:
A dusty swirl of sand colored energy particles swirls and howls around him.
Attire: Clothing gets in the way, of movement, of sensing the surroundings, of life. Thus Kham’sin does not wear much in the way of clothing. What little he wears is highly utilitarian with little if any decoration. His usual get up is the only set of cloths he currently owns. A pair of long pants made of deer-hide with beaded fringes that was a gift from a friend and a red leather cloth vest on his torso. Around his neck is another bandana tied around his neck for quick access to put over his mouth during a sandstorm natural or otherwise. His cloths are near worn through.
Other Physical Features:
A tall thin man he gazed upon the world with a fierce expression, seeing the wrongs done and setting his jaw against them. His features are sharp. His nose hooked like a hawks and seems to poke out and point towards the world with disdain. He moves with a graceful flow through the world. Taking one step at a time but each step filled with confidence and nobility.
His skin is bronzed and hardened from years spent in the desert training and connecting with the very spirit of the simple world he loves.
Abilities:
Race Abilities:
Rested soul (Enhanced healing)
Class I:
-Enhanced Senses
-Weapon Specialization: Quarterstaff
Quarterstaff Description- The quarterstaff can be seen not to be your usual weapon at first glance. The long grey haft of wood. Small holes drilled through it at either end have leather straps threaded through them. Each of the straps is tied around a small rock, each one a different color. It’s weight is heavy but a symbol to the bearer. The symbol of the cross he bears and will never let down.
-Magical Talent
-Branch Magic: Elementalist- Earth major, fire minor Level - Apprentice
Class II:
Raise the Sandstorm- All around us every day is dirt, sand, rock. Everywhere you look you see it even if you over look it. With this power his sheer force of will pulls tiny bits of small rock, dirt, and dust and swirls it around his feet and a stroke at the earth at his feet, he kicks up a perfect spike of sand. He uses the power of his will in concert with his body to drag the staff in a circle around his body, then simply continue the motion. This spike is joined by a line of earth that simply refuses to fall, pulled with the motion of his staff as he raises it above his head, maintaining this spinning motion. Sand and dust from the area around him soon starts to join in chorus to his will, and soon, he’s shrouded in a localized sandstorm with his own body at its epicenter. Visibility within is reduced to nothing, and the sand, blasting across anything inside, making life tiring and painful as people inside fight against the storm.
Glass Coat- With an active sandstorm, he can begin spinning the sand in tighter knots around his form, following the gravitational lines of his own will more and more closely, until his body is clothed in a coat of evershifting, compressed sand. The inside of the coat is dense and moves very slowly, but the outside is ephermal and wild in motion, for that is how it remains durable as a coat of chainmail and as comfortable as silk. On the main body of the coat, the sand’s pressure has nowhere to go, but on the hem, where it remains condensed but in ready contact with the outside air on both sides, it creates heat enough to melt the sand into molten glass, forming bladed edges.
Class III:
None yet… but come back soon ya hear?
Other Information:
Personality:
A fiercely protective man Kham’sin is endlessly devoted to his self appointed task. Some might even say obsessed with it. He will do whatever is needed in order to free those who are in threat of being arrested or have been arrested for the simple crime of using the skills that are part of their very being. Magic users. He firmly believes that magic should never be set on one path, forced and controlled. But should flow in a dance between user and the world… anything else is madness.
When not on a mission Kham’sin likes to relax, meditate and look from the outside in upon civilization. He wonders where we went awry. When we lost our way. And how we can get back on track. There seems to be no easy answers, only more questions.
As the questions receive no answers he gets more irritated and snaps at the world. Despite this all he means well and has a good heart.
Origins:
Like most Rellians Kham’sin was born and raised in the mobile trees, living a happy childhood he danced and wondered the branches. Singing and dancing with the others… but childhood ends for all, some sooner then others. The memory that shaped him, that set him on the path he now is is when one of his childhood friends manifested magic. The academy came a calling to collect the child soon. Ray’ln was here name and she did not wanna leave her friends, her family, the boy she loved… but they gave her no choice. Kham’sin to this day still remembers her screams, his own screams of rage and defiance as they dragged her off, the sting of the impact of air knocking him away when he tried to stop them… and worst of all the expressions on the faces of all the adults… the adults that just stood there watching. Not raising one finger to protect her, to bring her back. Some turned their back and went back to what they were doing just to get it out of sight…
He remembers that as the day he could no longer be a child. A child needs to believe in the adults around him but he could no longer believe in any of them. As soon as possible he left the trees and decided to forge his own path… he never wanted to watch anyone taken like that again.
Alliance:
Good
Poll Question:
----This is just something to help us administrators out a little bit. The question is: Where/How did you find Legends of Noria? I used to belong to LoD. Now I am here… Now people can stop badgering me like a badger to join…
*GLARE*
Seriously though it is good to be back, sorry for dragging my butt on the way.