Post by kihaku on Nov 19, 2007 1:15:59 GMT
----Please copy and paste this document into a separate text-editing program (such as Microsoft Word, or Notepad). Fill out the information accordingly, and when you are finished, send it to profiles@dragonia.ysrpg.com with the subject as "Legends of Dragonia: Character Submission (Character's Name). Otherwise, it may be missed as spam, and deleted as such.
----Before sending, please look over all spelling/punctuation/grammatical errors, and delete any and all notes beginning with "----".
----Also, if you have an image, please send it as an attachment with the e-mail, or provide a link to it within the e-mail; it will be put up at the beginning of the character's information.
Personal Information:
Owner's Name:
----Your own name. If you would like to keep that a secret, please put "N/A".
E-Mail Address:
----Your E-Mail address. If you would like to not disclose it to the public, just enter "N/A".
Contact Names:
AIM:
Yahoo:
MSN:
Other (Please Specify):
----Include all names you can be contacted at. If you would prefer to not disclose them, or you do not have one of the above, just fill in the empty spaces with "N/A".
Character Information:
Character's Name:
----The name your character will go by.
Character Race:
----Your character's race. If it's a unique race, or one that most people might not be familiar with, please explain your race in some detail.
Character Class:
----Include which class your character falls under, Acolyte, Elementalist, Spiritual Warrior, Mage, or Immortal. If your character doesn’t fit any, just put, “Fits no known class.” If you’d rather create your own, explain it in some detail.
----Remember, you only have a limited amount of spirit energy before you must rest.
Gender:
Hair Color/Style:
Eye Color:
Age:
Height:
Weight:
Aura Color:
Attire:
Physical Features:
----Fill out all of the information above pertaining your character; the more information you provide, the more we will be able to understand about your character.
----Your Aura Color is the color of your energy techniques, or any sort of external manifestation of spirit energy. Sometimes, even elemental attacks change color.
Abilities:
----Your character's abilities are your character's specific attacks, weapons, items, et cetera. Since combat is one of the major parts of Legends of Dragonia, your attacks will become an important part of your profile.
----There are three levels of techniques: Classes I, II, and III. Each level has different specifics, and each level costs a certain amount of credits.
----When you begin, you are given 60 credits to spend on your character's abilities as you see fit. (A strong recommendation for members who are not used to this system is seven Standard Class I's, four Original Class I's, seven Class II's, and one Class III)
----Any credits that you do not spend when you make your profile will be saved for later use.
Class I:
- Spirit Energy Manipulation (Necessary for the Spiritual Warrior, Acolyte, Mage, and Original classes, and such attacks.)
- Elemental Energy (Necessary for the Elementalist, Acolyte, Mage, and Original classes, and such attacks.)
- Celestial Energy Manipulation (Celestial Immortal class, Angels, and Half-Angels ONLY)
- Demonic Energy Manipulation (Demonic Immortal class, Demons, and Half-Demons ONLY)
- Suppress Energy Emissions
- Sense Opponent's Energy Emissions
- Flight
- Teleportation (works in immediate area only; it is NOT Instant Transmission)
- Energy Ball/Energy Beam
- Rapid Fire
- Eye Beams
- Mouth Beam
- Finger Darts
- Energy Shield (Ability to make an ‘Energy bubble')
- Telepathic Messaging (The ability to send someone a telepathic message)
- Read Mind (The ability to read a person's thoughts-- able to hear messages from people without telepathic messaging)
- Basic Telekinesis (Able to move small objects with the mind)
- Slightly Rapid Healing
- Rapid Healing (Saiyans, Dragonians, and Original Races ONLY)
- Enhanced Speed
- Zanzouken ("After Image"-- Moving very fast between two relatively close points. It is NOT Teleportation.)
- Stretchable Limbs (Nameks and Original Races ONLY)
- Limb Regeneration (FULL Nameks and Original Races ONLY)
- Breathe Anywhere (Androids, Changelings, and Original Races ONLY)
- Energy Absorption (Androids and Original Races ONLY)
- False Moon (Saiyans and Original Races ONLY)
- Near Death x2 Power (FULL Saiyans and Original Races ONLY)
Original Class I:
----There are two types of Class I abilities: Standard and Original abilities.
----Standard Class I abilities are the techniques listed above. They are considered basic techniques that any member of the RPG should be able to know. They're not too powerful or complex, but they're still useful in combat. All Standard Class I technique costs ONE (1) credit.
----Original Class I abilities are techniques that are basic to your character, but they are not available to every member. These are not too powerful, and they are still pretty basic, but they're slightly stronger than a Standard Class I abilities-- yet, they are not as powerful as a Class II ability. Each Original Class I ability costs TWO (2) credits.
----Please delete all notes about attacks in parentheses (). They're only notes to help you understand what the attacks do.
----SOME weapons are permitted to be Original Class I abilities. These are weapons that typically do not have any power or heavenly, special effects to them. If your weapon is normal-- for example, a razor-sharp katana-- you can have it as an Original Class I. Otherwise, your weapon must be listed as a Class II.
----Some abilities are allowed for only certain races; to be permitted for your character, your character's race must at least be HALF of the specified race. For all other races, they must be bought as Original class I abilities. (In these situations, they are allotted for original races as well, but they have to be approved by a staff member to be a Standard Class I ability.)
----Place ALL Original Class I abilities under their proper header; this includes Class I abilities that your race cannot normally have.
Class II:
----Class II techniques are your character's core fighting abilities and their most useful techniques. This category includes Weapons, Special Items, Power-Ups, Transformations, Character Enhancements, Unique Energy Attacks, and Other Skills. All Class II techniques costs FIVE (5) credits per technique.
----Although your Class II abilities are your core abilities, they are not infinitely powerful. They cannot always be guaranteed to hit, nor are they going to be able to cut through anything, or kill a person in a single hit.
----Weapons that have different properties to them (for example, if you have a sword that can take on the properties of Fire, Wind, Earth, et cetera), each property must be labeled as a different Class II ability.
----Your character is allowed to manipulate any number of the different elements, providing your character is not an Elementalist or Spiritual Warrior. If they are an Elementalist, you are allowed TWO (2), non-conflicting elements. Elemental Class II abilities from any other class besides Mage or an Original will not be as strong as that of an Elementalist.
----For each element you manipulate, you must include the specific techniques that your character can manipulate for an element; just because you can manipulate an element, you cannot manipulate everything about that element.
----Each Power-Up and Transformation must be listed as a separate ability. Also, you may only begin with up to TWO (2) Power-Ups and Transformations.
----Please list your Class II techniques in the following format:
TECHNIQUE/WEAPON/ITEM NAME - DESCRIPTION
Class III:
----Class III techniques are your fighter's ultimate techniques and/or finishing moves. These abilities can be quite destructive in nature, or they can be something that gives your character a great advantage against their opponent, but are severely draining on one’s spirit or immortal energies. All Class III techniques cost TEN (10) credits per technique.
----Elementalist Class III techniques will be nearly unbeatable except by Mages or a comparable Original class.
----Spiritual Warrior Class III techniques will be nearly unbeatable except by Mages or a comparable Original class.
----Please list you Class III techniques in the same format that you would a Class II ability:
TECHNIQUE/WEAPON/ITEM NAME - DESCRIPTION
Other Information:
Personality:
----What is your character's personality like? What are their strong points; what are their weaknesses? Explain your character's mannerisms here; this is a REQUIRED section; without it, you will not be accepted.
Origins:
----Please explain the history of your character here. If you wish to leave this area empty, just put "N/A".
Alliance:
----Either Good, Evil, or Neutral...how simple is that?
Death Count: 0
----On Legends of Dragonia, a character can die three times before they are considered gone for good, thanks to items like the Crystals of Iniquity. If your character has died once (or multiple times) in their history, edit this number as such. Otherwise, leave the number as it is.
----The Immortal class can “die” an infinite number of times, but if they die in their respective afterlife, the three times statute is void, and will not be able to be resurrected.
Poll Question:
----This is just something to help us administrators out a little bit. The question is: Where/How did you find Legends of Dragonia?
----Before sending, please look over all spelling/punctuation/grammatical errors, and delete any and all notes beginning with "----".
----Also, if you have an image, please send it as an attachment with the e-mail, or provide a link to it within the e-mail; it will be put up at the beginning of the character's information.
Personal Information:
Owner's Name:
----Your own name. If you would like to keep that a secret, please put "N/A".
E-Mail Address:
----Your E-Mail address. If you would like to not disclose it to the public, just enter "N/A".
Contact Names:
AIM:
Yahoo:
MSN:
Other (Please Specify):
----Include all names you can be contacted at. If you would prefer to not disclose them, or you do not have one of the above, just fill in the empty spaces with "N/A".
Character Information:
Character's Name:
----The name your character will go by.
Character Race:
----Your character's race. If it's a unique race, or one that most people might not be familiar with, please explain your race in some detail.
Character Class:
----Include which class your character falls under, Acolyte, Elementalist, Spiritual Warrior, Mage, or Immortal. If your character doesn’t fit any, just put, “Fits no known class.” If you’d rather create your own, explain it in some detail.
----Remember, you only have a limited amount of spirit energy before you must rest.
Gender:
Hair Color/Style:
Eye Color:
Age:
Height:
Weight:
Aura Color:
Attire:
Physical Features:
----Fill out all of the information above pertaining your character; the more information you provide, the more we will be able to understand about your character.
----Your Aura Color is the color of your energy techniques, or any sort of external manifestation of spirit energy. Sometimes, even elemental attacks change color.
Abilities:
----Your character's abilities are your character's specific attacks, weapons, items, et cetera. Since combat is one of the major parts of Legends of Dragonia, your attacks will become an important part of your profile.
----There are three levels of techniques: Classes I, II, and III. Each level has different specifics, and each level costs a certain amount of credits.
----When you begin, you are given 60 credits to spend on your character's abilities as you see fit. (A strong recommendation for members who are not used to this system is seven Standard Class I's, four Original Class I's, seven Class II's, and one Class III)
----Any credits that you do not spend when you make your profile will be saved for later use.
Class I:
- Spirit Energy Manipulation (Necessary for the Spiritual Warrior, Acolyte, Mage, and Original classes, and such attacks.)
- Elemental Energy (Necessary for the Elementalist, Acolyte, Mage, and Original classes, and such attacks.)
- Celestial Energy Manipulation (Celestial Immortal class, Angels, and Half-Angels ONLY)
- Demonic Energy Manipulation (Demonic Immortal class, Demons, and Half-Demons ONLY)
- Suppress Energy Emissions
- Sense Opponent's Energy Emissions
- Flight
- Teleportation (works in immediate area only; it is NOT Instant Transmission)
- Energy Ball/Energy Beam
- Rapid Fire
- Eye Beams
- Mouth Beam
- Finger Darts
- Energy Shield (Ability to make an ‘Energy bubble')
- Telepathic Messaging (The ability to send someone a telepathic message)
- Read Mind (The ability to read a person's thoughts-- able to hear messages from people without telepathic messaging)
- Basic Telekinesis (Able to move small objects with the mind)
- Slightly Rapid Healing
- Rapid Healing (Saiyans, Dragonians, and Original Races ONLY)
- Enhanced Speed
- Zanzouken ("After Image"-- Moving very fast between two relatively close points. It is NOT Teleportation.)
- Stretchable Limbs (Nameks and Original Races ONLY)
- Limb Regeneration (FULL Nameks and Original Races ONLY)
- Breathe Anywhere (Androids, Changelings, and Original Races ONLY)
- Energy Absorption (Androids and Original Races ONLY)
- False Moon (Saiyans and Original Races ONLY)
- Near Death x2 Power (FULL Saiyans and Original Races ONLY)
Original Class I:
----There are two types of Class I abilities: Standard and Original abilities.
----Standard Class I abilities are the techniques listed above. They are considered basic techniques that any member of the RPG should be able to know. They're not too powerful or complex, but they're still useful in combat. All Standard Class I technique costs ONE (1) credit.
----Original Class I abilities are techniques that are basic to your character, but they are not available to every member. These are not too powerful, and they are still pretty basic, but they're slightly stronger than a Standard Class I abilities-- yet, they are not as powerful as a Class II ability. Each Original Class I ability costs TWO (2) credits.
----Please delete all notes about attacks in parentheses (). They're only notes to help you understand what the attacks do.
----SOME weapons are permitted to be Original Class I abilities. These are weapons that typically do not have any power or heavenly, special effects to them. If your weapon is normal-- for example, a razor-sharp katana-- you can have it as an Original Class I. Otherwise, your weapon must be listed as a Class II.
----Some abilities are allowed for only certain races; to be permitted for your character, your character's race must at least be HALF of the specified race. For all other races, they must be bought as Original class I abilities. (In these situations, they are allotted for original races as well, but they have to be approved by a staff member to be a Standard Class I ability.)
----Place ALL Original Class I abilities under their proper header; this includes Class I abilities that your race cannot normally have.
Class II:
----Class II techniques are your character's core fighting abilities and their most useful techniques. This category includes Weapons, Special Items, Power-Ups, Transformations, Character Enhancements, Unique Energy Attacks, and Other Skills. All Class II techniques costs FIVE (5) credits per technique.
----Although your Class II abilities are your core abilities, they are not infinitely powerful. They cannot always be guaranteed to hit, nor are they going to be able to cut through anything, or kill a person in a single hit.
----Weapons that have different properties to them (for example, if you have a sword that can take on the properties of Fire, Wind, Earth, et cetera), each property must be labeled as a different Class II ability.
----Your character is allowed to manipulate any number of the different elements, providing your character is not an Elementalist or Spiritual Warrior. If they are an Elementalist, you are allowed TWO (2), non-conflicting elements. Elemental Class II abilities from any other class besides Mage or an Original will not be as strong as that of an Elementalist.
----For each element you manipulate, you must include the specific techniques that your character can manipulate for an element; just because you can manipulate an element, you cannot manipulate everything about that element.
----Each Power-Up and Transformation must be listed as a separate ability. Also, you may only begin with up to TWO (2) Power-Ups and Transformations.
----Please list your Class II techniques in the following format:
TECHNIQUE/WEAPON/ITEM NAME - DESCRIPTION
Class III:
----Class III techniques are your fighter's ultimate techniques and/or finishing moves. These abilities can be quite destructive in nature, or they can be something that gives your character a great advantage against their opponent, but are severely draining on one’s spirit or immortal energies. All Class III techniques cost TEN (10) credits per technique.
----Elementalist Class III techniques will be nearly unbeatable except by Mages or a comparable Original class.
----Spiritual Warrior Class III techniques will be nearly unbeatable except by Mages or a comparable Original class.
----Please list you Class III techniques in the same format that you would a Class II ability:
TECHNIQUE/WEAPON/ITEM NAME - DESCRIPTION
Other Information:
Personality:
----What is your character's personality like? What are their strong points; what are their weaknesses? Explain your character's mannerisms here; this is a REQUIRED section; without it, you will not be accepted.
Origins:
----Please explain the history of your character here. If you wish to leave this area empty, just put "N/A".
Alliance:
----Either Good, Evil, or Neutral...how simple is that?
Death Count: 0
----On Legends of Dragonia, a character can die three times before they are considered gone for good, thanks to items like the Crystals of Iniquity. If your character has died once (or multiple times) in their history, edit this number as such. Otherwise, leave the number as it is.
----The Immortal class can “die” an infinite number of times, but if they die in their respective afterlife, the three times statute is void, and will not be able to be resurrected.
Poll Question:
----This is just something to help us administrators out a little bit. The question is: Where/How did you find Legends of Dragonia?