Post by Ryan - Loki on Jan 6, 2007 22:56:06 GMT
For everyone who wishes to modify any part of their profile, whether it be an ability or even character information, this section has been created for you to do so. All you have to do is start a thread in this section clearly pointing out what particular part of your profile you wish to modify, and then clearly state what you wish to change it too. The same rules as always apply. If you are unsure about those said rules then I have posted them below for you to read at your pleasure.
Additional Techniques: Credits may be rewarded to a character for exceptional role-playing, usually at the end of a tough battle or a saga. These credits can also be earned for achieving certain tasks (such as helping out the owner or another administrator). Credits may be redeemed immediately or saved until a later time. Redemption costs are as follows:
Clause to the Credits System: You do not need the exact amount of credits to get a new technique! If you want an additional technique, and you do not have enough credits, just get it, and you will be placed into negative numbers. While in negative numbers, you cannot request for an additional technique, and for every -1 credit you have, you need +2 credits to cancel it out. Although that may seems high, it is actually useful for buying techniques when you do not have enough credits to purchase it.
Changing/Upgrading Techniques: You may exchange a current technique for a completely new technique for free. If you change a technique in any way that changes performance, (with the exception of some writing revisions for clarity) it will cost slightly less than creating a new technique at all. This includes 'attack evolutions,' in which an attack not only gains new performance, but also takes on a new name (this can only be done for class II's and III's). Credit costs are as follows:
You can upgrade techniques to a different class just like you can modify and exchange them. For example, say you want to make a Class I technique a Class II. Instead of paying for a completely new technique, you may upgrade it by exchanging in the attack for its credit value, and then subtracting it from the total of a new attack. Here's the credit costs to upgrade techniques:
Additional Techniques: Credits may be rewarded to a character for exceptional role-playing, usually at the end of a tough battle or a saga. These credits can also be earned for achieving certain tasks (such as helping out the owner or another administrator). Credits may be redeemed immediately or saved until a later time. Redemption costs are as follows:
- 1 Credit - New Class I ability
- 2 Credits - New Original Class I ability
- 5 Credits - New Class II ability
- 10 Credits - New Class III ability
Clause to the Credits System: You do not need the exact amount of credits to get a new technique! If you want an additional technique, and you do not have enough credits, just get it, and you will be placed into negative numbers. While in negative numbers, you cannot request for an additional technique, and for every -1 credit you have, you need +2 credits to cancel it out. Although that may seems high, it is actually useful for buying techniques when you do not have enough credits to purchase it.
Changing/Upgrading Techniques: You may exchange a current technique for a completely new technique for free. If you change a technique in any way that changes performance, (with the exception of some writing revisions for clarity) it will cost slightly less than creating a new technique at all. This includes 'attack evolutions,' in which an attack not only gains new performance, but also takes on a new name (this can only be done for class II's and III's). Credit costs are as follows:
- 1 Credits - Change ONE Original Class I ability
- 3 Credits - Change ONE Class II ability
- 5 Credits - Change ONE Class III ability
You can upgrade techniques to a different class just like you can modify and exchange them. For example, say you want to make a Class I technique a Class II. Instead of paying for a completely new technique, you may upgrade it by exchanging in the attack for its credit value, and then subtracting it from the total of a new attack. Here's the credit costs to upgrade techniques:
- 3 Credits - Upgrade ONE Original Class I ability to Class II
- 4 Credits - Upgrade ONE Class I ability to Class II
- 5 Credits - Upgrade ONE Class II ability to Class III
- 8 Credits - Upgrade ONE Original Class I ability to Class III
- 9 Credits - Upgrade ONE Class I ability to Class III