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Post by Ryan - Loki on Nov 1, 2007 14:37:19 GMT
Right people, this is my big Re-vamp’ing idea for LoD so I ask if you all can read through it and leave your opinion on the matter, even if you’re not active on the site right now, this will infect all of you if you plan on making a return at some point.
My idea was to eliminate the use of Ki, and forms of energy that mimic it.
This site, since it’s first ever opening, has been greatly influenced by DBZ and extremely similar to our sister site Forced Heroes. Forced Heroes, not too long ago, attempted to pull away from their links to DBZ as it was widely believed that the massive phase of DBZ had passed and it wasn’t attracting as many people as it used to. I personally think that’s right, but with things such as Ki directly part of the sites - especially with the members characters - foundation I think it’s almost impossible to break away and make this site our own unless we get rid of such links. Although I’m not expecting people to change the race of their characters if for example their characters race was Saiyan, it’s down to personal choice and the race of Saiyan is as fairly picked as any other.
I thought that instead of the characters using Ki we could introduce the use of magic, and element manipulation in it’s place, and make our characters focus more on storytelling, and in combat situations their fists and weapons, which I think would lead to less threads about fights and more well-written stories in the long run, and would especially attract more members who are big fans of fantasy rather than DBZ.
I reckon that everyone on the site has at least one ability on their character/s that is Ki, or energy related - maybe even every ability for some peoples cases - and we’d all have to remove these abilities and replace them, edit our profiles in other words, to fit the re-vamp. For each move/ability removed the correct amount of credits would be given to the said character, so you wouldn’t be losing out in that sense of things, and many moves that use Ki can most probably be re-written as to not use any form of energy, but perhaps an element instead - so there are many ways around these new rules, to adapt our characters/
I know this is a drastic idea, but I believe that it may take a drastic idea to not only attract some new members and make this site active again but also to make Legends of Dragonia our own.
I've voted 'yes', now let me know your opinions, please.
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Post by zolomon on Nov 1, 2007 16:12:12 GMT
erm... yippee?
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Post by Aion on Nov 2, 2007 10:30:40 GMT
Voted for the third option.
I'm all for the introduction of magic and elemental types(personally, I've been moving toward that myself), but I think phasing "ki" out is a bit too drastic. Though, I do believe it should be severely depowered, limited, and redefined; because having ten different versions of Goku running around Dragonia is just too much for one small planet to handle.
I guess Ki being reintroduced as a forbidden magic/element of "Life" would be a simple fix for this, though. However, I'd suggest that we keep this limited to two experienced members at the moment, and increase this number slightly as more members come in.
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Post by kihaku on Nov 2, 2007 23:13:59 GMT
I am all for this idea of pulling away from DBZ, especially for phasing out the whole use of ki, but what Aion says makes sense too, and I hope it was something I mentioned in the Admin area, I don't remember if I did. XD
The idea of life energy being used to attack shouldn't be entirely removed from the site. As a way to prevent people from using energy attacks, we should introduce the idea that "life energy" can be channeled to increase one's physical attacks or movements, but puting it outside the body as its own form of attack will severly limit one's ability to function.
Think chakra from Naruto... but different. O.o;
I also feel the rule about limiting to two elements, and they cannot be conflicting (water and fire, etc.)
If you need a new affiliate site... I've got one that's more than willing to hook in.
^____________________^
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Post by zolomon on Nov 3, 2007 19:22:31 GMT
You cheeky bugger! Can't pass up a single opportunity to show yerself off, can ya?
Erm... that was completely off-topic... but...
To rectify:
Question, concerning the limiting of two opposing elements bla bla bla stuff. If it is not the character himself per se that has an elemental affinity... can it exceed 2? >_> If not, you guys are totally going to screw over my character idea... >.<
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Post by Ryan - Loki on Nov 4, 2007 17:40:20 GMT
Well you see dude, because I’m going to try and introduce a magic aspect to the site those who do decide to be a mage/wizard (or whatever you want to call them) will obviously have control over several different spells, most of which (if my knowledge on such things are correct) will be element based, such as fire, ice, wind, etc. which, of course, would directly conflict with our 'two non-conflicting element manipulation skills per character' rule.
Now, this is where some new rules would have to be put in place.
If these changes go ahead an Arcane University - like a wizard school - will be introduced that all mages, or wannabe mages, would have to have graduated from to be able to use magic (think Hogwarts in Harry Potter, people who don’t graduate are legally not allowed/don’t know how to do magic). I'll be creating a list magic, or spells, that will be available to pick much in the same sense as the Class I abilities are done right now on the site, with an option - once that player graduates - to create their own spells, much like the Class II and Class III ability system we currently have for our profiles.
Now the list of spells I create will be basic spells, which are no more powerful than an ordinary Class I ability. The Spells that members can create themselves will be no more powerful than Original Class I/Class II abilities. Spells that are the same strength as a Class III will be allowed also, but those are rarities that only experienced Mages/Wizards will be able to have. The reason why these mages will be able have spells with more than two elements, as well as having them conflicting, is that the spells will not be a form of manipulation, and will be merely a form of creation (Example, conjuring fire and attacking with it, where an elemental manipulator could bend and distort the fire at will).
Elemental manipulators have all the advantages that the manipulation of a specific element, or two, can grant but with the disadvantage that they are in fact limited to two and that they cannot be conflicting (fire and ice, water and electricity, etc.).
Of course there’s still a lot of work to be done on the fine details and everything, so yeah, I don’t even know if that answered your question dude. I got so consumed by what I was writing I forget what I was trying to answer lol if it doesn’t answer your question then I probably didn’t understand what you were getting at properly >_>
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Post by Jimmy Claymore on Nov 4, 2007 17:53:59 GMT
I think that the advantage of having an affinity means that spells of that element are more powerful than those of someone without one... And I think creating more set races or classes could be cool, s'long as I can keep New Jimmy and coming-soon New Rizuk ;D Doesn't have to be just mages though does it? I mean we have quite a lot of Angels and Demons here too
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Post by Ryan - Loki on Nov 4, 2007 18:03:50 GMT
Oh I don't mean that everyone HAS to be a mage or an element manipulator, i'm still aiming to have as much freedom on the site as ever in the sense that people can still set their imaginations free and create amazing stuff, i'm just trying to give different options to phase Ki out as much as possible and move the site away from DBZ and more towards a fantasy aspect.
But I'm loving all the imput and different ideas i'm getting from everyone, keep it up people! This is how the site will improve, with all your help and ideas.
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Post by Jimmy Claymore on Nov 4, 2007 18:14:43 GMT
Just to check, Dragonia itselfs still kinda apocalypse-ised right?
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Post by Ryan - Loki on Nov 4, 2007 18:28:29 GMT
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Post by Jimmy Claymore on Nov 4, 2007 18:35:58 GMT
Cool, so, in a nutshell, nearly everyone's dead? Cos i would imagine they would be...
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Post by Ryan - Loki on Nov 4, 2007 18:49:35 GMT
Yeah, basically. You can throw in some surviving NPC's to help with storys that you may want to write, that's completely fine, but yeah, the majority of people are dead.
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Post by Jimmy Claymore on Nov 4, 2007 18:55:55 GMT
Owch, rightio, this ought to be interesting ;D
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Post by kihaku on Nov 5, 2007 2:19:47 GMT
If someone were to show up in the newly submerged Zolon Lands, they would be in for a pleasant surprise. ^_^
I applaud the differentiation between elementalists and mages, I think that is a distinction that might've become a problem in the future.
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Post by Jimmy Claymore on Nov 5, 2007 22:49:48 GMT
Hmmm, actually, I dunno, I started thinking and if you think about it nearly every character on LoD (currently) is either some Mystic with their own unique spin on Magic (although its themed around Ki in general due to the old setting), an Angel or a Demon. This also got me thinking that we don't need to replace Ki fully with Magic, we could just give alternatives to Ki for each kind of character, I mean, LoD's always been more Anime like than High Fantasy like, so we're still gonna have over-blown powers right ;D.
But having a reasonable source for your energy, i.e. the Naruto idea of having a Fox Demon supply you with energy or in Bleach of having energy from your soul, and not just having a weird unlimited source of power for no real reason, that could work I reckon.
Well, its an idea.
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